Monkey See, Monkey Do

Team: 36


Area of Science: Behavioral science

Abstract: Problem Definition:

Subliminal messaging is currently outlawed in the United States. Can subliminal messages be embedded in computer games for the betterment of society?

Purpose of Project:

To find out the validity of subliminal messaging by experimentation and see if it should be outlawed or reviewed for possible use in weight control, smoking, drug abuse, etc

Plan of Action:

We will create a simple computer game with Java with an embedded subliminal message window, which will flash momentarily a suggestive message on the screen. We will then test our program on selected test subjects for validity.

Team Members:

  Deidra Cohoe
  Brian Petersen
  Allen Longacre

Sponsoring Teacher:Shirley Maurer