/* * GL World.cpp * ---------------------------------------- * A part of "Intelligent AI" * © 2001 SCC Team 064 * ---------------------------------------- * * This file: * € Initilizes the GL viewing angle and updates the window apperance as * directed by the code. */ #include "MacInput.h" /* InitGL */ /*------------------------------------------------------------------------------------------*/ int InitGL(GLvoid) // All Setup For OpenGL Goes Here { SetupObjcts(); return true; // Initialization Went OK } /* UpdateWorld */ /*------------------------------------------------------------------------------------------*/ void UpdateWorld (WindowPtr pWindow) { if ((pWindow == gpWindow) && aglContext) { ResumeGL ((CGrafPtr) gpWindow, aglContext); //Update Camera Position glMatrixMode(GL_PROJECTION); glLoadIdentity(); // Reset The Projection Matrix gluPerspective( 60.0f, ( (GLfloat) (rectWin.right - rectWin.left) / (GLfloat) (rectWin.bottom - rectWin.top)), .1f, 1000.f); glRotatef(Azimuth * RAD_TO_DEG, 0.0, 0.0, 1.0); /* yaw */ glTranslatef(0, 0, -55); glTranslatef(-cameraX, -cameraY, cameraZ); glRotatef(90, 1.0, 0.0, 0.0); /* pitch */ DrawGLScene (gpWindow, aglContext, gFontList); } } /* CleanUp */ /*------------------------------------------------------------------------------------------*/ void CleanUp (void) { DestroyGLFromWindow (&aglContext, &glInfo); DisposeWindow ((WindowPtr)gpWindow); gpWindow = NULL; }