4.0    Results
4.1    Computer Calculations
The computer program uses the “Hailstone Theory” in order to successfully create a different dance routine each time the program is run for each specific type of dance (jazz, pom, hip hop, mix) selected by Team 082. The user enters a number between 50 and 100 into the computer program, and then it is run through the ‘Hailstone Theory” (see Section 3.0). Next, a sequence is outputted and placed into the logarithmic formula (see Section 3.0) formulated by Team 082. Finally, the user is able to view the ending sequence of numbers produced by the computer program. The sequence of numbers is generated after a number is run through the “Hailstone Theory” by the computer program. (For an example see Section 3.0).
4.2    Graphs, Tables and Figures
A graph (See Appendix E), is used for the viewer to have a visual aide of what one of the sequences outputted by the computer program may look like. It is evident that an odd number is multiplied by 3 then has 1 added to the product when the sequence increases. When the sequence decreases, it is because the number is even and is divided by two. The sequence eventually terminates at 1 showing the observer that that serves as the stopping point for both the sequences and the dance routines. The sequence always stops at 1 because no matter what, the second to last number when first run through the “Hailstone Theory” is 2. The log of 2 is 1. The log of 1 is 0. That is the furthest it will go.