Last year’s project was titled “Fire in the Bosque” and Christopher Morrison made remarkable progress on his own after his team member dropped out of the Supercomputing competition soon after the Glorieta kickoff. He was able to create a forest environment model with C++ that modeled how the heat generated from a fire in the Albuquerque Bosque would spread.
Last year’s program was not as accurate at modeling fire flow because it attempted to model fire based upon principles that don’t follow realistic fire flow. The basis of fire flow was founded upon the transfer of heat rather than the current program that differentiates the fire flow process from heat flow. Basically, last year’s program used an algorithm which averaged temperatures and would mark the patch as a “fire” if the temperature in the patch was over the flashpoint of that particular patch. The program lacked the ability to track the fire’s exact location across the landscape because it lacked the fire flow process which is this year’s program’s founding principle.
In essence, the inaccuracy of last year’s program lies with its discord with the Elliptical Fire Theory through its algorithm. Its base flow formed a square or diamond shape rather than a perfect circle under perfect conditions. Therefore the basis of the old program has been disproven by its violation of the Elliptical Fire Theory.
Furthermore, last year’s program was written in C++ for the SDL graphics emulator. It lacked the ability to graphically display the detail that this year’s program has attained using C++ for the OpenGL graphics emulator.

For further information on last year’s project, please visit the final report at http://www.challenge.nm.org/archive/04-05/finalreports/50.pdf