What Are The Effects Of A Huge Meteor
Hitting
The Earth In The Pacific Ocean?
Category A
New Mexico High School
Supercomputing Challenge
Final Report
April 7, 1999
Team 001B
Alamogordo High School
Team Member
Ian Sturdevant
Teachers
Mr Albert Simon
Ms Claire Tinguely
Project Mentor
Reese Sturdevant
Table of Contents
4. Conclusions.
Appendix A - Simulation Results.
Appendix B - Programming Flowcharts.
Appendix C - Computer Program Source Code.
Appendix D - Detailed
Models.
Mathematical models to describe each
phase were identified and developed. These models are described in detail
in Appendix D and were programmed into our C program.
Programming. The complete computer program integrated an input routine and routines to model each project phase. Meteor and location parameters were entered through the input routine. The Phase 1, Phase 2, and Phase 3 routines were performed to provide the impact kinetic energy, the maximum tsunami surge inland, and the flood depth in the city as outputs.
The ocean depth has a significant effect on the size of a tsunami. Deep water impacts produce larger tsunamis than shallow water impacts.
Coastal features can provide protection from tsunamis. If a city is over 80 km away from the coast, the tsunamis modeled did not produce any effects. When a city is less than 10 km from the shore, tsunamis can cause serious effects. Cities located in the middle of the Pacific are more likely to get hit by a massive tsunami than those stationed on the shores of continents. (This is because the impact site can be no farther than half of the Pacific away. )
Recommendations. Meteor impacts
in the Western Pacific should be simulated. In the results of this project,
Tokyo was never hit largely because none of the meteors landed anywhere
near the city.
The simulation could be improved with
a better atmospheric friction model and a better tsunami runup model. Our
model for atmospheric friction was very simple and could be improved significantly.
The height of the tsunami in the cities would be more accurate using a
tsunami runup database model similar to the Etopo5 ocean depth model.
Meteor impacts in other oceans could be investigated. The tsunamis produced in the Indian Ocean may be different than those produced in the Pacific Ocean and the effects on the cities could also change.
Finally, I'd like to recommend that the height of the tsunami be interpreted in terms of dollar damage and lives lost. This would be an impressive and meaningful demonstration of the impact of a meteor-induced tsunami.
1. Introduction. This project is entitled: What are the effects of a huge meteor hitting the Earth in the Pacific Ocean? The movie Armageddon inspired this project. The movie is about a huge meteor that is on a collision course with Earth. The prediction of the meteor causing the end of the world was interesting. Unfortunately, it did not really explain in detail what would happen if the meteor hit the Earth in one of its oceans.
That lead to this project. The only prediction that seems logical to me is that the meteor would generate a tsunami that would destroy coastal cities.
2. Project description. This project modeled the collision of a huge meteor hitting the Earth in the Pacific Ocean. The energy of the meteor was transferred into a surface wave which produced a tsunami that flooded a nearby coastal city. The flood depth in the city and the maximum flood surge inland were predicted by the computer program developed.
2.1 Program Research and Development. During this project, it became desirable to split the project into three phases. Splitting up this project into three phases helped clear up exactly what had to be done for each part of the project. It also helped make programming easier in that the program could be split up, making it easier to see what was missing or wrong in the program. The following phases seemed to be the natural phases of the project:
2.1.1 Phase 1 Pre-collision. In phase 1, pre-collision, or before collision, the scenario starts with a meteor heading toward the Earth. The meteor then enters the atmosphere where some of the kinetic energy is absorbed. The meteor then hits the ocean where the remaining kinetic energy of the meteor is transferred to the ocean. This collision is modeled as a total inelastic collision (a collision in which the two masses don't rebound) in which all the kinetic energy of the meteor is transferred into the ocean at impact, completing phase 1.
2.1.1.1 Simulation and Modeling. For
phase 1, a lot of research had to be done. Five models were needed to simulate
the meteor entering the atmosphere and colliding with the ocean. The models
needed included:
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| Meteor Volume (m3) |
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| Meteor Mass (kg) |
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| Meteor Initial Kinetic Energy (joules) |
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| Atmospheric Energy Losses (joules) |
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| Inelastic Collision (Gigatons) |
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These models are completely described in section D.1 of Appendix D Detailed Models.2.1.1.2 Programming. The previously described models were coded into the Phase 1 routine in the computer program. This routine was written in C and required the meteor radius, velocity, and density as inputs. A flowchart describing the Phase 1 code is shown in Figure B-1 on page B-1 of Appendix B.
First, the program computes the volume of a sphere using the meteor radius. Then, the volume and the density of the meteor are combined to model the meteor's mass.
2.1.2 Phase 2 Collision. The next phase is phase 2, the phase where the collision actually happens. In this phase, the kinetic energy transferred to the ocean from Phase 1 is used to model a surface wave that propagates until reaching the shoreline.
2.1.2.1 Research and Development. There
were 4 models needed to complete this phase. These models are as follow:
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| Distance From The Impact Site To The Shore (km) |
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| Ocean Depth (m) |
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| Wave Propagation (m), deep water impact |
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| Wave Propagation (m), shallow water impact |
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| Peak amplitude of surface wave (m) |
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2.1.2.2 Programming. The previously described models were coded into the Phase 2 routine in the computer program. This routine required the kinetic energy transferred to the ocean from Phase 1, the impact location longitude and latitude, and the shoreline latitude and longitude as inputs. A flowchart describing the Phase 2 code is shown in Figure B-2 on page B-2 of Appendix B.
The depth of the ocean at the impact site was found using the impact latitude and longitude to select the appropriate ocean depth from the Etopo5 database. The impact longitude and latitude was also combined with the shoreline latitude and longitude to find the distance from the impact site to the shore using the Haversine model for distance from point-to-point on a globe.
The depth of the ocean, the distance from the impact site to the shore, and the impact kinetic energy from phase 1 are all applied to the wave propagation model to find the peak-to-peak amplitude of the surface wave at the shore. The peak amplitude of the surface wave is finally computed and is the output of phase 2.
The code for this phase is in Appendix C on pages C-10 through C-11.
2.1.3 Phase 3 Post-Collision. Phase 3 starts with the surface wave at the shore. When the surface wave gets into shallow water, it builds up height and turns into a tsunami. The tsunami then surges inland toward the city. The flood depth of the tsunami and the maximum surge inland were modeled.
2.1.3.1 Research and Development. There were 4 models required to complete this phase. They are:
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| Shoreline depth (m) |
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| Maximum Tsunami Surge Inland (km) |
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| Distance between shore and city (km) |
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| Flood depth in city (m) |
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These models are completely described in section D.3 of Appendix D Detailed Models.2.1.3.2 Phase 3 Programming. The previously described models were coded into the Phase 3 routine in the computer program. This routine required the peak amplitude of the surface wave modeled in Phase 2, the shoreline latitude and longitude, and the city latitude and longitude as inputs. A flowchart describing the Phase 3 code is shown in Figure B-3 on page B-3 of Appendix B.
The peak amplitude from phase two was applied to the tsunami runup to determine the shoreline height of the tsunami. The tsunami height at the shore was then used to determine the maximum tsunami surge inland. The shoreline longitude and latitude were combined with the city latitude and longitude to find the distance from the shore to the city using the Haversine model.
The distance from the shore to the city, the maximum tsunami surge inland, and the tsunami height at the shore are all used to determine the flood depth in the city. Phase 3 outputs are the maximum tsunami surge inland and the flood depth in the city.
The code for this phase is in Appendix C on pages C-12 through C-13.2.2 Program Synthesis. Figure 1 presents a flowchart of the complete computer program integrating the three program phases with an input routine. Meteor and location parameters were entered through the input routine. The Phase 1, Phase 2, and Phase 3 routines were performed to provide the impact kinetic energy, the maximum tsunami surge inland, and the flood depth in the city as outputs.
Figure 1. Simplified Program Block
Diagram

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Table 2. Meteor Parameter Values
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3028.1
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200
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10000
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-15.0
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-165.0
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5440.0
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500
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20000
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30.0
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-165.0
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7300.0
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1000
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30000
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30.0
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-125.0
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---
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---
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---
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37.5
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-147.5
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3. Results. By combining the values in Tables 1 and 2, a total of 480 scenarios were designed and tested. These tests produce a very large number of results which are reported in Appendix A.
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Distance (km) |
(km) |
(kg/m3) |
(m) |
(m/sec) |
(Gton) |
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| Los Angeles, CA |
9.16
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2657.28
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7300.0
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200.0
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10000.0
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2.877
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3.909
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0.000
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| Tokyo, Japan |
81.22
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6246.15
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7300.0
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200.0
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10000.0
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2.877
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1.254
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0.000
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| Seattle, WA |
104.89
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2232.75
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7300.0
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200.0
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10000.0
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2.877
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4.927
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0.000
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| San Francisco, CA |
0.46
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2201.31
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7300.0
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200.0
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10000.0
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2.877
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5.021
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25.435
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| Honolulu, HI |
0.07
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2056.83
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7300.0
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200.0
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10000.0
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2.877
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5.496
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27.509
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| 1Distance from meteor impact to shoreline 2Kinetic energy of meteor on impact 3Maximum distance inland flood surges | ||||||||
4. Conclusions.
Under otherwise constant conditions, as the density, radius, and velocity
of the meteor rise, the tsunami gets bigger. This was easily predictable,
as the models show that as these parameters increase, so did the kinetic
energy and subsequently the height of the tsunami.
As either the distance from impact to
shore or from shore to city increases, the height of the tsunami in the
city decreases. This again assumes that all other parameters are constant.
The ocean depth has a significant effect on the size of a tsunami. Deep water impacts produce larger tsunamis than shallow water impacts.
Coastal features can provide protection from tsunamis. If a city is over 80 km away from the coast, the tsunamis modeled did not produce any effects. When a city is less than 10 km from the shore, tsunamis can cause serious effects.
Cities located in the middle of the Pacific are more likely to get hit by a massive tsunami than those stationed on the shores of continents. This is because the impact site can be no farther than half of the Pacific away.
5. Recommendations. Meteor impacts in the Western Pacific should be simulated. In the results of this test, Tokyo was never hit partially because none of the meteors landed anywhere near the city.
The simulation could be improved with a better atmospheric friction models. Our model for atmospheric friction was very simple and could be improved significantly.
The simulation could be improved with a better tsunami runup model. The height of the tsunami in the cities would be more accurate using a tsunami runup database model similar to the Etopo5 ocean depth model.
Meteor impacts in other oceans could be investigated. The tsunamis produced in the Indian Ocean may be different than those produced in the Pacific Ocean and the effects on the cities could also change.
Finally, I'd like to recommend that the height of the tsunami be interpreted in terms of dollar damage and lives lost. This would be a impressive and meaningful demonstration of the impact of a meteor-induced tsunami.
6. Acknowledgments. I would like to thank many people who helped me while I was doing this project. I would like to thank Ms. Suzukida, Mr. Simon, and Mrs. Tinguely for introducing me to this activity and helping me get some of the research that I needed. I would like to thank my mentor, Reese Sturdevant, for helping me throughout this project and urging me on. I would like to thank the SCC and the scientists working with the SCC for helping me find materials and introducing me to programming. I would also like to thank Mr. John Feist for going to NMSU in Las Cruses to retrieve research information that was located there.