|New Mexico Supercomputing Challenge|
Challenge Team Interim Report
Our goal is to construct a geological model of erosion caused by water (fluvial erosion) that reflects the change of the landscape over time. We want this model to incorporate the effects of the groundUs mineral composition and its resistance to erosion.
To solve this problem, we would start with storing the information needed in a computer data structure, of a to be determined type. This requires a two-dimensional array of altitudes to describe the shape of the landscape and and the erodability (resistance to erosion) factor for a given depth of the ground composition under the surface. For this information, the best storage would probably be a three-dimensional array (length by width by height) of landscape filled with integers standing for erodability of the matter in question. For example, a 0 would stand for nothing, 1 would stand for easily washed out material like sand , and above that the integers up to 10 would stand for a range of rock types. A necessary part of fluvial erosion is to find the river tree, which will show how the water will flow over the land and transport the eroded sediment to lower altitudes. This could be done using another two-dimensional array of slope gradients derived from the altitude array and and find the courses of the streams. To find out how much water flows in the rivers over a time interval (water rate of flow), a two-dimensional array of the rainfall pattern in that landscape will be randomly generated to be dependent on altitude. Finally, the transportation of the soil can be simulated by modifying the three-dimensional landscape array to move a member RcubeS from its original slot down the river path to a new slot where it would be deposited as sediment. The entire model will function in iterative cycles where each cycle would represent a period of geological time. Each cycleUs landscape will be saved into a big file to be represented as frames in an animated image.
So far, our progress has been mostly to finish all of the paperwork and non-scientific
organization required for the contest such as talking over sponsorship issues with the high
school, filling out and sending necessary paperwork, and assembling a team of five members, a
teacher, and a mentor. Also we negotiated with the school administration for use of a laptop
computer. Starting research about how fluvial erosion functions was done by looking at the
geology and chemistry textbooks available at the school and talking with several teachers. We
have looked at existing commercial, agricultural, municipal, and scientific models on the
internet. Now we have gone to the Los Alamos National Lab's Otowi library and found and read
books on geomorphology. We have completed and initial computer program which generates a random
canyon-like landscape based on plasma fractals and then finds the peaks and river paths. The
source code and a sample landscape are available at
Our anticipated result is an animated landscape being gradually eroded. Each frame will
be a plot of the previously mentioned three-dimensional landscape array. Team Members Sponsoring Teachers
Our anticipated result is an animated landscape being gradually eroded. Each frame will be a plot of the previously mentioned three-dimensional landscape array.
For questions about the Supercomputing Challenge, a 501(c)3 organization, contact us at: consult1516 @ supercomputingchallenge.org
New Mexico Supercomputing Challenge, Inc.
80 Cascabel Street
Los Alamos, New Mexico 87544